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mara-13

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A member registered Jul 09, 2023

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I had fun with this, and I love the visual polish with the background layer. There were times when I had to think about where to go next, and that was really interesting. Maybe there's an opportunity here to play with how a platformer level communicates where to go, and require the player to find a non-obvious solution using this game's unique controls? 

It took me a couple tries to get the hang of how you need to move in order to avoid the red bar. But I did get to level 5 and got the [spoilers redacted]!

Really good job teaching mechanics, like how the wall tiles work, through level design!